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IP infringement in Metaverse

IIPRD

It identifies the product of that company and recognizes its own and gives some rights to ownership that can be enforced. For example, in 2009 the owner of a physical TASER gun sued Liden Lab stating that the users of Second Life are infringing the TASER’s trademark by creating a version of the TASER gun and trading them in Second Life.

IP 52
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Journey Through “Januarys” on SpicyIP (2005 – Present)

SpicyIP

The question of ownership in the virtual world, particularly in video games, has long been debated. For more descriptive posts especially on Non-Fungible Tokens (NFTs) and copyright law, check Adarsh Ramanujan’s two-part post here and here and Awani Kelkar’s post here. While the terms like virtual reality, AI, etc.,