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Deadline 2030: The Shape of Things to Come

Velocity of Content

We know what copyright and licensing look like in 2021 – its current strengths and benefits for creators and users, as well as the challenges, pressure points and friction zones between supporters and detractors. How will the landscape look in 2030 and will it be significantly different? Will new ones emerge?

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Sunday Surprises

The IPKat

This week’s big IP news is the New York Times suing OpenAI and Microsoft for copyright infringement, trademark dilution and other violations of existing laws. As with most current cases related to AI’s copyright infringement, this one will most likely result in the issuance of a landmark ruling. Microsoft Corp.,

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World IP Day – Celebrating Innovation and Creativity to Build Our Common Future

IP Intelligence

1] As a brief history lesson, in 2015, all United Nations Member States adopted the 2030 Agenda for Sustainable Development, which “provides a shared blueprint for peace and prosperity for people and the planet, now and into the future.” [2] 3] It is not difficult to tie the SDGs to IP.

IP 59
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UN Sustainable Goals: The Way Ahead for Publishing and the Content Industries

Velocity of Content

The session will look at best practices for implementing the UN Sustainable Development Goals and ask how Reproduction Rights Organizations and the wider copyright community can get involved in and contribute to efforts towards achieving quality education, gender equality and responsible consumption and production, among other goals.

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The Intriguing Debate Over Copyrighted Content in AI Training: What Entrepreneurs Need to Know

LexBlog IP

from 2023 to 2030, AI is poised to revolutionize diverse sectors, showcasing its potential to drive unparalleled innovation and efficiency. It’s a topic that feels right out of a thrilling legal drama: should AI models be fed with copyrighted content? Much of that content is protected by copyright laws.

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Who holds copyright in 3D copies of repatriated cultural heritage?

Kluwer Copyright Blog

A recent European Commission recommendation mentions using 3D technology in the highest level of detail, and sets targets for digitisation by 2030, with the goal of digitising 100% of cultural heritage that is at risk and 50% of the most physically visited cultural and heritage monuments, buildings and sites.

Copying 67
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The Palworld Phenomenon and Copyright Infringement in the Viral, Fast-Paced Gaming Industry

IP.com

billion by 2030. Only time will tell, though, if Nintendo will join the accusations of copyright and design plagiarism people on the internet have thrown at Palworld and Pocketpair. That means the gaming industry is making more than eight times as much money as the music industry and almost four times as much as the movie industry.