Remove industries consumer-electronics
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Strategic IP Considerations of Batteries and Energy Storage Solutions

JD Supra Law

The lithium-ion battery, introduced commercially in 1991, revolutionized the consumer electronics industry. Compared with older battery technologies, the lithium-ion battery was lightweight and compact, had high energy density, and required little to no maintenance, making it the ideal battery for mobile devices.

IP 102
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Guidelines for tourism services providers

Olartemoure Blog

Recently, the Superintendency of Industry and Commerce, in its role as the entity in charge of watching over the rights of consumers, issued External Circular No. 9 Comply with the obligations established around electronic commerce. 003 dated November 14, 2023. Original Source in Spanish.

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One Person’s Trash is Another Person’s Treasure: The Interaction of IP and the Right to Repair

IPilogue

It was born out of concerns about the barriers that prevent consumers from repairing their electronic gadgets and home appliances. Consumers of their products have no access. In addition to the volume of waste created, there are hazardous substances such as mercury present in disposed electronics.

IP 106
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OM Weekly Digest 09/22/22

Olartemoure Blog

The unfulfilled obligations and the circumstances associated with them are consistent with the obligations established in the Colombian regulation, the standards expected by the Superintendence of Industry and Commerce and by other data protection authorities all over the world. 09/22/22 – Trademarks and Consumer Protection.

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An accelerating engine noise is not inherently distinctive, says EUIPO

The IPKat

According to the OD, the sound applied for is short and simple: it will not be perceived by consumers as an indication of origin. Moreover, commercials with sounds are popular in the automotive industry, so the consumers are used to perceive sounds as an indication of origin.

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The Palworld Phenomenon and Copyright Infringement in the Viral, Fast-Paced Gaming Industry

IP.com

To put that in perspective, the music industry was valued at $19.1 billion in 2020, while the movie industry was valued at $41.7 That means the gaming industry is making more than eight times as much money as the music industry and almost four times as much as the movie industry. billion with an estimated $583.69

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Update on Connecticut’s Consumer Privacy Law: How Has it Been Enforced?

LexBlog IP

The report summarizes the enforcement of this law since its effective date, indicating that the AG’s office has issued about a dozen violation notices to businesses related to the collection and use of consumer data. We remain ready to do our part, encouraging and guiding compliance, but prepared to undertake enforcement when necessary.”

Privacy 40