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Still No “RKO” for Copyright Law After US Court’s Damage Award in Randy Orton Tattoo Dispute

IPilogue

Orton’s likeness was licensed through defendant WWE to defendant Take-Two Interactive Software, a video game publisher. Since 2005, Take-Two has owned the video game developer that produces the popular WWE 2K series of pro wrestling sports simulation video games.

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Section 230 Preempts Game User’s Lawsuit Over Game Moderators’ Behavior–Quinteros v. Forge of Empires

Technology & Marketing Law Blog

.” The plaintiff, Penny Quinteros (a/k/a TwoCents), claims she became addicted to the game. She played the game virtually every day from 2016-19–over 10,000 hours worth–and spent over $9,000 on in-game transactions. Eventually, it appears the game restricted her access. The court dismisses them all.

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Ninth Circuit Revives Choreography Copyright Claims Over Fortnite Emotes–Hanagami v. Epic

Technology & Marketing Law Blog

YouTube followers and nearly 1B video views. He posted a video entitled “ CHARLIE PUTH – How Long | Kyle Hanagami Choreography ” that contained 480 “counts” of choreography, composed of 96 counts repeated by 5 sets of dancers. The video got 36M views. Epic Games , 2023 WL 7174242 (9th Cir. He has over 4.5M

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Flawless IPTV Fugitive Detained in Thailand Following UK Police Request

TorrentFreak

Not Just Photographs: Authorities Have Video Too After speaking with a TF source in the region who has proven reliable in the past, we learned that the authorities video these types of arrests and if we’re lucky, someone will come up with a copy at some point. So, we write code for people to play the game Man1: Hmmmm.

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Take-Two Tattoo Trial Begins: What You Need to Know

Copyright Lately

In a first-of-its-kind copyright trial, a jury will decide whether tattoo artist Catherine Alexander can effectively control the use of Randy Orton’s likeness in video games. 2K Games , a very similar lawsuit involving tattoos used in the “NBA 2K” series of video games.

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Journey Through “Januarys” on SpicyIP (2005 – Present)

SpicyIP

Without further ado, here’s what I found in the Januarys: Virtual World, Gaming, and IPs: Sifting through January pages, a decade-old post by Deepshikha Malhotra caught my attention, discussing Property Rights in the Virtual World. The question of ownership in the virtual world, particularly in video games, has long been debated.

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Copyrightability Of Players’ Creation In The Gaming Regime

IP and Legal Filings

Introduction The efforts of the game developing companies in making the virtual spaces have ample scope for fostering the gamers’ innovation for birthing new creations has induced the development of the million-dollar gaming industry. Mods are separate creations of the game and can be accessed without logging into the game.